I started Blender at 19 with zero experience.

3 years of learning hard surface. 2 years teaching it.
Built two Blender tools from scratch — MatricX Pro &
MatricX Bake — because the existing tools weren't fast enough.

This channel is everything I wish existed when I started:
hard surface modeling, procedural texturing, game asset
workflows, and honest breakdowns of how things are made.

If you're serious about 3D — this is your place.

For business & collaboration.
e-mail: contact.eidosedge@gmail.com