29:06
Mutiny on the Bounty | Lies | Extra History
Extra History
9:14
Choice Architecture: Manipulation for Fun and Profit! | Extra Credits Gaming
Extra Credits
10:34
Is Chess the Next Big eSport?♟️| Extra Credits Gaming
29:51
Randomness in Video Games | Compilation | Extra Credits Gaming
9:00
The Psychology of Knowing Something is Sus | Extra Credits Gaming
9:20
Monopoly’s Dirty Secrets: Theft, Erasure and Capitalism | Extra Credits Gaming
25:19
Game Psychology 🧠 | Extra Credits Compilation | Extra Credits Gaming
9:12
Games Are Cheaper* Than They’ve Ever Been | Extra Credits Gaming
9:47
Can NPCs Fall In Love? | Extra Credits Gaming
8:40
The Secret Reason Some Games Reward You Early | Extra Credits Gaming
11:24
How Fortnite Crossovers Corrupted the Industry - Extra Credits Gaming
9:46
Why Video Game Layoffs Aren't Done Yet I Extra Credits Gaming
8:47
Why Hard Games Feel Great - Extra Credits Gaming
Why You Missed Cyberpunk's Sidequests - Extra Credits Gaming
10:31
Internet Killed the Board Game Store - Extra Credits Gaming
8:24
Why Game Designers use Maslow - Extra Credits Gaming
8:20
How Roguelites Are Taking Over Games - Extra Credits Gaming
8:02
Why I'm Lonely Gaming - Extra Credits Gaming
8:14
Practical Advice for Creative Projects - Extra Credits Gaming
8:41
The Genius Game Design of Genshin Impact’s Login Screen - Extra Credits
10:21
Video Game Lawyers Tackle Fair Use - Extra Credits
9:13
How Video Games Use Supermarket Psychology - Extra Credits
Why Matchmaking Sucks... and How It Could Be Fixed.
11:09
The Wild Tale of Dark and Darker's Dev Battle - Extra Credits
8:32
The Genius Behind MTG's First New Card Type in 15 Years - Extra Credits
9:09
Why You Can't Put Your Favorite Games Down
25:25
The History of D&D Hasbro Refused to Learn From
9:48
Recharging With Games TWO Very Different Ways
9:53
The Unreliable Narrator: When a Game Plays You
The Hidden Price of Changing a Game
The Dev's Creed: Being Wrong is Essential
9:39
City Builders Breaking the Mold
10:38
How Extraction Looters Could Save a Genre
12:53
Why Remade Games Can Feel Worse
11:26
Why Games are Designed to Leave You Wanting
AI Art: Copyright, Ownership and Infringement (oh my!)
10:19
Things I Learned on My First Game
9:30
How Hard Should Quests Be?
10:33
How Disney Inspired a Generation of Designers
14:00
Rock Band: How a Genre Died in 5 Years
The Economics of Obsession
8:49
Can Tetris Treat Trauma?
10:10
Designing Heartbreak, Propaganda and Death - Extra Credits Gaming
9:49
Do Emotes Make Us Worse People? - Extra Credits Gaming
9:34
You Deserve Better Side Quests - Extra Credits Gaming
How Games Twist Probability - Extra Credits Gaming
8:15
Designing Around Rage - Extra Credits Gaming
9:03
Design Land: Creating Great Design Docs - Extra Credits Video Games
9:01
Will Play to Earn Games Remain Legal? - Extra Credits Video Games
7:51
Design Land: Video Game Art Style - Extra Credits
0:35
Let's Play Elden Ring Fit Adventure! #shorts
8:35
5 ODD Design Choices in Elden Ring - Extra Credits Video Games
7:29
Design Land: High Concept - Extra Credits Video Games
0:56
The Lemon Juice Bandit! Dunning Kruger Effect & Imposter Syndrome - Extra Credits #shorts
8:39
Should You Care About Canon? - Extra Credits Gaming
1:00
May 7th - YOU'RE INVITED to Matt’s Birthday Bash! | Charity Stream Announcement #shorts
7:54
Decision Trees: Video Game's Secret Weapon for Story and Gameplay
0:47
YOU Should Make a Video Game - Extra Credits #shorts
1:59
7 Elden Rings - Parody Animated Music Video
0:57
Murder by Window! - Defenestration: A Symbol of Rebellion! - Extra History #shorts
0:48
EVERYONE Hates Moral Philosophy... Except Game Writers - Trolley Problem - Extra Credits #shorts
8:26
Confessions of a Licensed Video Game Developer - Extra Credits
0:50
Live, Die, Re-Load - Save Scumming - Extra Credits #shorts
9:07
Why Time Loops Work Best in Video Games - Extra Credits
9:24
The Pandemic is Killing Board Games - A Tabletop Extinction Level Event - Extra Credits
Roblox Stocks! - Extra Credits #shorts
8:33
Don't be a Victim of Dark Patterns! - Game Design - Extra Credits
8:18
Shopping in Games is Garbage but it doesn't have to be! - Video Game Design - Extra Credits
3:00
"The History of Zoey" by: Zoey the Cat - Animated Short Film
9:58
Cozy Games Gone Bad - Classifying Wholesome Games - Extra Credits
9:57
Pokemon Go Was Just The Beginning - Our Augmented Reality Future - Extra Credits
9:05
Skill Transference - Extra Credits - Game Design
9:29
Designing Morality Systems - World Building and Morality in Gaming - Extra Credits - Game Design
9:17
Monetization Madness - How Games Make Money - Extra Credits
13:48
Ariana Grande's Fortnite Concert - Extra Credits
8:50
Twitch Kills Game Sales... but not equally! - Extra Credits
7:25
How Games Control You - Compulsive Design in Games - Extra Credits
7:33
Still No Great Video Game Movies - Protagonist Pitfalls - Extra Credits
Throwing Down on Genre - A discussion on Fighting, Sports & Wrestling video games! - Extra Credits
5 Rules for Design Tools - Developing RPG and Tabletop tools for other people to be creative!
8:25
Making Better RPG Classes - What Makes a Class Classic? - Extra Credits
8:27
Min-Spec vs AAA - The Secret Accessibility of the PC - Extra Credits
9:42
Final Fantasy VII: Breaking the Remake - Reboots, Remasters, and Remakes - Extra Credits
Kill Your Darlings - Iteration & Feedback - Extra Credits
8:29
Easy Modes Aren't Easy - Designing Dynamic Difficulty - Extra Credits
Evil Races are Bad Game Design - Bioessentialism & Worldbuilding - Extra Credits
What makes Critical Role so Good!? - How the Pro's turn RPG's into compelling tabletop entertainment
9:50
ROBLOX's $30 Billion Dollar Bet! - Why You Should Care About ROBLOX Going Public - Extra Credits
Character Creators & Cyberpunk - Player Freedom in Expression - Extra Credits
8:57
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
7:49
Because Games Matter - Jane the Concussion Slayer - Extra Credits
8:51
Because Games Matter - Abraham's Story - Extra Credits
7:28
The Pull of Half Life - Guns & Gravity - Extra Credits
7:35
Schrodinger's Coin - Quantum Multiverse Theory in Bioshock Infinite - Extra Credits
6:45
Destiny, The Traveler & How to Fix Planets - The Science of Destiny - Extra Credits
5:44
Was GLaDOS Wrong About Science? - Momentum & Physics in Portal - Extra Credits
9:56
Game Jam Showcase - ep 6 - Take Care - Extra Credits
7:17
Finding Your Favorite Game - Game Discovery in a Crowded Market - Extra Credits
7:21
Why You Should Care About CDA 230 - Platform Responsibility & Free Speech - Extra Credits
6:59
The Bystander Effect - Standing Up From the Crowd - Extra Credits
The Keys to Game Management - Management Culture Around the World - Extra Credits
0:58
Extra Credits Game Jam 2020 Announcement
6:30
When a Game is Too Long - Respecting the Player's Time - Extra Credits
5:34
Shark Attack! Thursday at Noon - Variable Ratio & Interval Schedules - Extra Credits
7:01
Likeness & Lawsuits - Including Real World People & Brands in Your Game - Extra Credits
6:57
The Trolley Problem - Designs With No Right Answer - Extra Credits
8:56
Distant Socializing - Gaming in the Time of COVID - Extra Credits
6:37
Optimal vs Fun - Designing for Different Playstyles - Extra Credits
8:12
Saving the World with Games - Citizen Science and More - Extra Credits
The Science of Mass Effect - Dark Energy and Worm Holes - Extra Credits
7:02
Gamification Sucks... - How to Improve Gamification - Extra Credits
7:16
Asset Reuse - Working Smarter, Not Harder - Extra Credits
6:47
Review Bombing - Making Your Voice Heard - Extra Credits
7:03
Do You Own Your Games? - Retrogaming Responsibly - Extra Credits
6:23
3D NPCs Please - Adding Depth to Character - Extra Credits
New Patreon Tiers! - Extra Credits Update
6:00
Introverts and the Industry - Building Better Spaces - Extra Credits
6:28
Playing the Villain - Being Good at Being Bad - Extra Credits
6:20
Should You Play the Classics? - Why Game History Matters - Extra Credits
6:46
Escort Missions - Dragging Dead Weight - Extra Credits
7:22
Because Games Matter - Jacob's Story - Extra Credits
5:47
Because Games Matter - Victoria's Story - Extra Credits
7:06
Because Games Matter - J.J.'s Story - Extra Credits
Imposter Syndrome - Fake It Till You Make It - Extra Credits
6:39
Loading Screens - The Waiting Game - Extra Credits
Credits are not "Extra" - Why Game Credits Matter - Extra Credits
Get Hired: Portfolio Design - How to Build a Portfolio - Extra Credits Game Design
8:13
Game Jam Showcase - ep 5 - Passage - Extra Credits
The Perfect Horror Protagonist - Writing a Character for Fun & Terror - Extra Credits
6:07
Reciprocity in RPGs - How to Share the Spotlight - Extra Credits
6:08
Did Level Scaling Break Games? - Leveling in Open World Design - Extra Credits
6:16
The Kobayashi Maru - No-Win Scenarios in Games - Extra Credits
6:36
User Generated Content - The Upsides and Pitfalls to Level Editors - Extra Credits
The Real Core Loop - What Every Game Has In Common - Extra Credits
6:40
A Rebuilding Year - Navigating the Ups and Downs of Creative Careers - Extra Credits
6:18
Content Curation - Why Digital Game Stores Are So Selective - Extra Credits
7:14
The Prisoner's Dilemma - The Game Theory of Decision-Making - Extra Credits
Learning to Play Magic - Part 5 - The Psychology of Magic: The Gathering - Extra Credits
Diegetic UI - Realistic, or Distracting? - Extra Credits
7:37
Learning to Play Magic - Part 4 - Building a Deck - Extra Credits
8:17
Game Jam - ep 4 Showcase - Theme: Connect - Extra Credits
7:46
Mixed Success - Winning and Losing in Tabletop Roleplaying Games - Extra Credits
7:27
Learning to Play Magic - Part 3 - The Stack - Extra Credits
Learning to Play Magic - Part 2 - What's in a Color? - Extra Credits
7:43
In Defense of Imagination - When to NOT Tell the Whole Story to Players - Extra Credits
10:11
Learning to Play Magic - Part 1 - Core Concepts - Extra Credits
6:10
Letters to My Nephews 4 - Playing for the Long Game - Extra Credits
4:18
Magic - Why We Play - Extra Credits
6:43
The Disappointing Final Level - Making Better Endings For Better Games - Extra Credits
Bleed - Exploring Psychological Transference in Games - Extra Credits
Save Scumming - The Game Design of Save Systems - Extra Credits
9:33
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond - Extra Credits
6:31
Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized - Extra Credits
7:09
The Kuleshov Effect - Improving Character Interactions in Games - Extra Credits
7:31
Comfortable Play - Respecting Boundaries in Tabletop RPGs - Extra Credits
Game Celebrities - The Role of Game Devs in Pop Culture - Extra Credits
7:20
Games You Might Not Have Tried - ep 21 - Game Jam "Cycles" Edition! - Extra Credits
6:38
Mental Health in Games - How We Can Do Better - Extra Credits
Technical Debt - Improving the Production Pipeline - Extra Credits
5:45
Using Narrative as Context - Balancing Gameplay and Story Elements - Extra Credits
6:44
Google Stadia - Is Cloud Gaming For Real? - Extra Credits
Games You Might Not Have Tried - ep 20 - April 1st Edition! - Extra Credits
5:01
RPG Character Sheets - Designing Gameplay Around Character Customization - Extra Credits
The Importance of Not Playing Games - A Balanced Game Design Education - Extra Credits
7:23
Mechanics Shaping Story - Re-examining the Core Gameplay Loop - Extra Credits
5:30
Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sweeney - Extra Credits
Games You Might Not Have Tried - ep 19 - Tabletop You Might Not Have Tried - Extra Credits
The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest - Extra Credits
7:08
Destiny vs. Warframe - $500 Million in Free Marketing - Extra Credits
The Meaning of Bandersnatch - The Philosophy of Free Will - Extra Credits
6:33
Games You Might Not Have Tried - ep 18 - Game Jam Edition! - Extra Credits
6:21
Too Soon?!? - The Challenges of Early Builds and Game Demos - Extra Credits
The Catharsis of Doing - Designing Emotionally Intense Experiences - Extra Credits
6:13
Overwatch and Informational Audio - Sound Design in Games - Extra Credits
5:38
Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom - Extra Credits
5:33
Because Games Matter - MJ's Story: How Games Brought a Family Together - Extra Credits
2:13
Episode 400! - Celebration - Extra Credits
7:58
Games You Might Not Have Tried - ep 17 - New Games to Learn From! - Extra Credits
The GDPR - What It Means For You! (Developers AND Players!) - Extra Credits
Tutorials That Don't Talk Down To You - Context Sensitive Design - Extra Credits
Building Streaming Into Your Game - Designing Games for Observers - Extra Credits
Games You Might Not Have Tried - ep 16 - Spooky Scary Game Recommendations - Extra Credits
8:10
Achieving Vicarity - Creating Livable Fiction - Extra Credits
The New Player Experience - Hooks, Tutorials, Rewards - Extra Credits
7:30
Aspirational Play - Adding a Sense of Wonder to Game Design - Extra Credits
World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters) - Extra Credits
6:24
The Joy of Losing - Learning to Have Fun Playing Games - Extra Credits
Games You Might Not Have Tried - ep 15 - September 2018 Edition - Extra Credits
7:12
How Games Challenge Us - Empathy and Intuition in Puzzle Design - Extra Credits
Gestalt - The Parts and the Whole - Extra Credits
8:06
Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres - Extra Credits
6:17
Don't Just Hire Your Fans - Creating a Good Design Team - Extra Credits
Game Therapy - How Can Games Improve Mental Health? - Extra Credits
Ma, The Space Between - Uncluttered Game Design - Extra Credits
8:59
The Price of Randomness - Balancing RNG - Extra Credits
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits
5:36
College E-Sports - Road to Glory? - Extra Credits
8:03
The Content Conundrum - Why So Many Games Feel Generic - Extra Credits
7:07
Games You Might Not Have Tried - ep 14 - Mechs, Monsters and More! - Extra Credits
7:50
Ladders and Team Games - Doing it Wrong - Extra Credits