DARK FLUID JET PACK RETURNS! | Crimsica Bleeds the Fleet — Day 853 Helldivers 2 Live

Watch on YouTube (Embed)

Switch Invidious Instance

Show annotations

92

9

Genre: Entertainment

License: Standard YouTube license

Family friendly? Yes

Shared June 10, 2026

The bugs have surged on Crimsica, and what began as a strategic threat is now bleeding into every front of the war. Reinforcements are reduced. Orbital cooldowns are delayed. Ammo reserves are strained. Eagle re-arms are slower. The shortage is no longer theoretical. It is operational. But Super Earth has answered with a dangerous opportunity: The Dark Fluid Backpack has returned. Alongside the CQC-20 Breaching Hammer, Helldivers now have access to tools built for impact, mobility, and absolute democratic violence. If the skies are filled with Dragon Roaches, then Omega Squad is going airborne. Meanwhile, Omicron remains critical to the wider war effort: E-711 extraction, Dark Fluid synthesis, and refueling the Star of Peace against the growing Void threat. Tonight, Omega Squad deploys under Operation Crucible. The mission is clear: stabilize Crimsica, protect the fuel lines, restore supply flow, and keep the Star of Peace armed for whatever is coming next. Squad on deck: Hell Commander Lore Ghost Alfurious Great White Bat Mission: Hold the line. Restore the fuel. Weaponize the Dark Fluid. Keep the Star of Peace armed. Support the Battalion: www.triconbattalion.com/support Join the Discord: discord.gg/beTpafCyQc Subscribe:    / @lorebattleman   Best Clip Moment 52:26 — The Monkey Paw Is Real: Dark Fluid packs, hammers, and Dragon Roaches sound amazing… until the squad realizes the plan barely works. Top 10 Highlights 03:16 — Operation Crucible Briefing: Crimsica shortages, Omicron, Dark Fluid, the Star of Peace, and the Void threat all collide. 11:47 — Can You Hammer a Dragon Roach?: The poll question becomes the mission plan, and the squad immediately questions its sanity. 52:26 — The Monkey Paw Is Real: Arrowhead gives us Dark Fluid packs, breaching hammers, and flying bugs. What could possibly go wrong? 1:30:13 — Expired Dark Fluid Packs: The squad questions why we are burning Dark Fluid while trying to collect Dark Fluid for the Star of Peace. 1:47:41 — I Hit Him Three Times: The Hive Lord hammer plan starts to look possible for about five seconds. 1:58:18 — Pelican Float Disaster: Bat tries to hold extraction while everything collapses around him. 2:23:08 — Hammer Time Begins: Omega Squad fully commits to killing a Hive Lord with hammers, jetpacks, and questionable tactics. 2:33:50 — Hive Lord Down… Sort Of: The Hive Lord finally dies, but the squad has to admit it was not exactly a clean hammer kill. 2:47:51 — Pelican Left Us Behind: Two Helldivers sprint for extraction, but Pelican One decides overtime is not in the budget.