I served in the ROKMC as an infantryman and later as a rifle squad leader. I’m going to show you cool fun gameplay, help you learn about tactics, and how games model them.

Haebyung = Marine (in Korean) | Dance = my usual gamer tag. You can call me Dance.

Business inquiries: haebyungdance@gmail.com


Haebyung Dance

I heard the new call of duty trailer features actual Korean troops. Should I do a trailer react...and then maybe a campaign playthrough when it's out? Would be a different sort of game but the narrative campaign might be fun.

In other news, I'm currently working on my next Arma video. Some recon patrol stuff incoming!

1 day ago | [YT] | 70

Haebyung Dance

Thanks so much for all the viewership - I think the last run of videos I published on machinegunning to Bellum was one of the most successful my channel’s ever seen.

YouTube is a balancing game between grinding for success and keeping a sustainable cadence. While I do take this channel seriously I do try and keep a healthy balance between it and other areas of my life. So I’m going to take a short break for the next week or two - but don’t worry I have quite a bit of Arma 3 footage banked up I want to present to you, as well as some Bellum footage that illustrates some concepts we’ll get to after.

Thanks all again - see you soon when we’re back!

2 weeks ago | [YT] | 181

Haebyung Dance

Hope you guys enjoyed yesterday’s video. My next one is probably going to be a quick video presentation of a fireteam leader guide I recently made for the Bellum community, that nonetheless should be broadly applicable for milsim in general. Then I’ll probably return to some Arma 3 content for a bit.

Let me know if there’s anything you’d like to see more of. I was thinking I could do a little bit of CQB theory/doctrine using Doorkickers 2, as internet discourse tends to be very dogmatic and focused on individual techniques over the tactical big picture. The goal would be bring more problem problem solving to the gameplay, depending on the METT-TC.

Let me know if that’s something appealing to you all.

1 month ago | [YT] | 101

Haebyung Dance

We’ve been on a roll with the last few videos - thanks so much guys for the love and support! My next one is going to take a couple more days than usual but I’ll aim to get it out as soon as I can.

This channel wouldn’t be possible without you all so thank you again!

1 month ago | [YT] | 83

Haebyung Dance

Actually, I might push out some Bellum full rounds first. Got some really great plays out of the closed beta launch as SL.

1 month ago | [YT] | 79

Haebyung Dance

It’s been a while but I did another interview with Karmakut on the development of Bellum. You guys can check it out below. Next we’ll be returning to Arma 3 with a new op video.

https://youtu.be/PIeqEE0Mpio?si=rmhIX...

1 month ago | [YT] | 13

Haebyung Dance

For years, I’ve chased realism in tactical shooters.
The clean room clear. The disciplined bound. The machine gun laid in just right to support an assault.
I’ve spent hundreds of hours trying to recreate real tactics in games that promised authenticity.
But after all that time… I’ve come to a difficult conclusion.
I was looking in the wrong place.
Because the most realistic tactical shooter ever made…
is Call of Duty.
And honestly, I’m tired of pretending it’s not.
People love to dismiss Call of Duty because it’s fast, chaotic, and aggressively stupid.
But war is fast.War is chaotic.And a shocking amount of it is, in fact, aggressively stupid.
So today, I want to break down why Call of Duty may actually be the purest representation of modern combat ever put on a screen.

First: tempo.
In milsim, people love to talk about violence of action. Speed. Aggression. Initiative.
And yet most “realistic” shooters still involve a lot of cautious creeping, prolonged setup, and ten-minute movements to contact where nothing happens.
Call of Duty cuts through all of that.
No hesitation.No friction.No waiting for higher to finalize the plan.
Just immediate, decisive action at a speed normally only achievable by an E-4 with bad ideas and total confidence.
That’s not arcade.
That’s leadership.

Second: CQB.
For years I’ve studied room clearing, actions at the threshold, points of domination, and priorities of work.
But Call of Duty asks a more advanced question:
What if, instead of clearing the room methodically…
you simply became so violently airborne that no defender could process your entry?
This is not reckless.This is cognitive overload.
Traditional CQB seeks to manage danger.
Modern CQB seeks to enter the room moving at the speed of a tax audit and trust that the enemy’s nervous system will shut down first.

Third: battlefield awareness.
Critics point to the minimap, the UAV, the hit markers, the kill feed.
But that’s a narrow way of looking at things.
These are not arcade mechanics.
These are command-and-control tools.
The minimap is situational awareness.The UAV is ISR.The killcam is rapid battle damage assessment.And instant respawn is simply an elegant representation of force regeneration.
Frankly, real armies should be studying this.

And let’s address the aesthetics.
Some people say bright operator skins, glowing weapons, and absurd cosmetics hurt immersion.
I disagree.
Identification of friend or foe is one of the hardest problems in combat.
Call of Duty solves it by making everyone look so ridiculous that target discrimination becomes immediate.
That’s not a flaw in the simulation.
That’s innovation.

So after years spent searching for realism in Arma, Squad, Bellum, and every other game that wears seriousness on its sleeve…
I’m finally ready to say what needed to be said.
The future of tactical gaming isn’t slower.It isn’t more methodical.And it definitely isn’t more grounded.
It’s slide-canceling into a doorway at Mach 3 with a rifle painted like an energy drink can.
And if that isn’t realism…
I don’t know what is.

Happy April 1st.
No, I’m not pivoting the channel to Call of Duty.

1 month ago | [YT] | 170

Haebyung Dance

Thanks for the warm reception on the MG video guys!

2 months ago | [YT] | 60

Haebyung Dance

New vid up! This time introducing the basics of a 2-man MG team:
https://youtu.be/7vDLK8Suz1E?si=VqNKZ...

2 months ago | [YT] | 15

Haebyung Dance

New C Squadron Arma 3 Operation vid is Live!! https://youtu.be/hHjg4nOMB2Q

2 months ago | [YT] | 8