Check out my startups page here: www.facebook.com/share/1H9ZpVYnE3/ to stay up to date with the software im working on. I'll do my best to keep it and my channel separate.
A cross-model scaffold with persistent memory, hot context management, visual code analysis, and PyTorch model building. Tested with Claude. Think of it as the second half of your AI's brain.
You don't even need the desktop app. Drop your agent into the scaffold directory, point it to the CLAUDE.md, and tell it to start building. Claude Code, Codex, any agent that reads markdown will pick it up. The commands.md and protocol.md contain everything needed to operate the scaffold. Still a concept, but it works.
Been a bit slow on here lately, but for good reason, had been working on something called 'Kohala' in my downtime.
'Project Kohala' was created to target asymmetric efficiency, currently I'm building the codebase to adopt certain 'depreciated' technologies, tech that traditionally kept our hardware isolated and inefficient.
It’s a huge project that's at the stage where it's starting to look like it could be reality, and while there is no real commitment to a rollout yet, the next few months could be interesting.
CuЯb
Check out my startups page here: www.facebook.com/share/1H9ZpVYnE3/ to stay up to date with the software im working on. I'll do my best to keep it and my channel separate.
2 months ago (edited) | [YT] | 0
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CuЯb
Terragraf - github.com/curbthepain/Terragraf
A cross-model scaffold with persistent memory, hot context management, visual code analysis, and PyTorch model building. Tested with Claude. Think of it as the second half of your AI's brain.
You don't even need the desktop app. Drop your agent into the scaffold directory, point it to the CLAUDE.md, and tell it to start building. Claude Code, Codex, any agent that reads markdown will pick it up. The commands.md and protocol.md contain everything needed to operate the scaffold. Still a concept, but it works.
2 months ago (edited) | [YT] | 3
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CuЯb
Successfully integrated FSR 3.1.4 upstream fixes into Kohala. We finally have a working render sample. Progress.
3 months ago | [YT] | 1
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CuЯb
Making a lot of progress on Project Kohala. Sorry about the delays on here. New site at kohala.dev/
3 months ago (edited) | [YT] | 4
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CuЯb
Been a bit slow on here lately, but for good reason, had been working on something called 'Kohala' in my downtime.
'Project Kohala' was created to target asymmetric efficiency, currently I'm building the codebase to adopt certain 'depreciated' technologies, tech that traditionally kept our hardware isolated and inefficient.
It’s a huge project that's at the stage where it's starting to look like it could be reality, and while there is no real commitment to a rollout yet, the next few months could be interesting.
Stay tuned to see how it turns out.
3 months ago (edited) | [YT] | 3
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CuЯb
Too Early?
4 months ago | [YT] | 2
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CuЯb
Legendary Algorithm Pull
6 months ago | [YT] | 1
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CuЯb
Dark Souls 2 stream happening in 2 hours, mic is fixed now, will be on around 8pm Central Time.
7 months ago (edited) | [YT] | 2
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CuЯb
I thought I'd never remember the name of this game. From what I remember, I personally recommend it, especially if you like The Forest or Dead Island.
7 months ago | [YT] | 0
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