WorldofLevelDesign

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008).

My name is AlexG. I am the creator of World of Level Design.com I love level design and game environment art. My sole purpose is to create tutorials through which you can learn how to design your own levels (maps) and create your own game environment art.


WorldofLevelDesign

It's crazy there is complete beginner tutorial course that will teach you how to use Substance Painter completely from scratch for environment art.

In only 23 videos & in 6 hours you'll be able to use Substance Painter.

Substance 3D Painter Essentials: www.worldofleveldesign.com/store/substance-3d-pain…

2 days ago | [YT] | 50

WorldofLevelDesign

Generally, your textures will work better if they don’t stand out apart from each other as too bright or too dark.

Instead are more cohesive.

You then able to have more controllable lighting.

Check Base Color only view. Not always the case but generally this will help you.

2 weeks ago | [YT] | 101

WorldofLevelDesign

Portion of environment is done.

Modular pieces are stressed tested. All work.

But it’s time to start working on tiling textures to see how surfaces fit together before building rest of environment. And before adding med to small detail & props.

Modeled in Maya, designed in UE5.

1 month ago | [YT] | 218

WorldofLevelDesign

Creating the entire environment first.

All untextured, using a flat shader and all modular meshes. Designing the space.

This way, the entire environment will be created with modular meshes first.

Then will focus on texturing and material creation.

I’ve documented similar approach from start to finish in Modular Environment Masterclass course here: www.worldofleveldesign.com/store/modular-environme…

Maya modeled. UE5 created.

1 month ago | [YT] | 174

WorldofLevelDesign

We have modular railings. Modeled in Maya and imported into UE5.

Stand-alone. Attached to a wall. End caps. Straight. Inclined. Connector pieces 90 and 180 degrees.

Enough for pretty much most use case scenarios.

1 month ago | [YT] | 131

WorldofLevelDesign

Always be creating.

1 month ago | [YT] | 81

WorldofLevelDesign

Beginning to replace BSP blockout w/base meshes in UE5.

These meshes will become final. But right now, it’s all about size, dimensions & how they'll work together.

I covered full process of modular geometry creation in Modular Environment Design Masterclass: www.worldofleveldesign.com/store/modular-environme…

2 months ago (edited) | [YT] | 136

WorldofLevelDesign

Maybe a start to something beautiful.

Or might delete later.

Idk.

Early and rough BSP blockout in UE5 to get the sense of space and layout to an idea.

2 months ago | [YT] | 213

WorldofLevelDesign

Simplicity & subtleness of painted bricks in UE5.

Keep setup simple but always offer a lot of customization & variation through Base Color, Roughness, Normal Maps, Masks & Dirt Overlays controls.

Learn how to create UE5 Materials for environments here: www.worldofleveldesign.com/store/ue5-master-mat-cr…

3 months ago | [YT] | 72

WorldofLevelDesign

3 initial base brick textures in UE5. Base starting point. Defaults.

Then fun will really begin with Material Instances & the many customized material controls set up & ready to go.

Albedo, Roughness, Normal Map, Dirt Overlay Variation & separate control for grout and brick.

3 months ago | [YT] | 94