Greetings, traveler.
I'm WinterishClover, the creator behind Become High King of Skyrim: The Next Generation — a massive overhaul and reimagining of the classic BHKS mod. My work focuses on immersive storytelling, dynamic worldbuilding, and giving players the power to shape Skyrim through choice, consequence, and command.
I create deeply integrated systems: voiced followers, court politics, promotion mechanics, custom marriage, and questlines that reward roleplay as much as raw power. My goal is to make Skyrim feel like it truly reacts to your rise as High King — not just in name, but in every corner of the world.
🧭 I also love working on lore-friendly expansions, dialogue systems, and AI-enhanced roleplay content. Expect more to come.
WinterishClover
Become High King of Skyrim: TNG Version 2.0 is here!
Q: What is BHKS: TNG V2?
A: Become High King of Skyrim: TNG V2 is a full political and kingdom-management expansion for Skyrim. It introduces a plethora of new functions, a complete royal court, twelve councilors with unique gameplay systems, dynamic approval and faith mechanics, new trials and legal authority, army systems, assassinations, new spells, weapons, armor, clothes, trade and diplomacy functions, original music, bard songs, jester jokes, a gibberish talking chef, maids, thanes, knights, rangers, and over 33,000 (!) lines of voiced dialogue.
BHKS:TNG is no longer a quest mod. It's a kingdom simulator. There is no story. There is no end. YOU are the story. You decide what happens. You decide on how to rule. Are you the hero or villain of Skyrim. When the book is written, you'll no longer be known for being a criminal who defeated some dragon. You'll be known as the High King/Queen of Skyrim!
New features:
MCM
Difficulty options
Gendered Titles
Approval Ratings
Weekly Tax Revenue
Weekly Kingdom Expenses
Foreign Policy
Propaganda
Religion
Tons of new assets
12 Unique councilors - all with backstories, quests and many many abilities and duties
Literally hundreds of hours of things to do
New soundtrack (in Highreach locations - doesn't invade in vanilla score)
Custom bard songs
Dynamic book chronicling your game play
Player statues in cities
Mobile court - rule from Solitude, Whiterun, Markarth or Windhelm
Criminal justice - hold trials and decide verdicts and sentences
A fully reworked front end - win the support of the people OR win the moot to become ruler
Lore, lore, lore
27 New royal spells
Unique armors and weapons
Your own private army
New guards, tax collectors, faith envoys, town criers, priests, grand inquisitors, bards
Load screens
A full wiki with guides and answers to every single question ever
Easter eggs a plenty
Fish
Over 2000 hours were put into this creation over the last 12 months to build one of the biggest end-game content mods ever created and a natural progression for your player. Want Skyrim to never end and be unique each time you launch SKSE? This is the path and the start of a whole new way to enjoy a 14 year old game.
5 months ago | [YT] | 11
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